RPP algorithm from someone who knows what he's talking about

It is true that you did not give me 2 choices of type of shuffle; you gave me zero choices of types of shuffle. My answer was “it depends on the type of shuffle”. I answered your question directly in a single sentence. The answer was neither “yes” nor “no” but rather “it depends on this info you did not provide.” . . . and that is the whole point, really.

Let’s be much more precise: I will define a “shuffle” as a random algorithm to permute cards in a way that, after being repeated, has an ergodic distribution which is uniformly random. I will say a good shuffle is one in which, after a single iteration, the deck has already reached it’s ergodic distribution or is close enough to it to be indistinguishable via the Kolmogorov-Smirnov test at a sample size of a few tens of thousands of shuffles. If the dealer performs a good shuffle, then YES! I will accept the outcome.

The RPP algorithm is, by the above definition, a good shuffle.

If the RPP programmers add additonal unnecessary routines that help you feel better, that is great. They will not change anything about claims of being rigged, except perhaps from a single user by the name of Sassy_Sarah.

The solution RPP uses is as good as you can get. Adding additional cycles to the routine does not improve it in any way. (This is mathematically provable, by the way. It is just a composition of permutations).

Out of curiosity, what programming language is that? I don’t think I have seen it before.

So yes, I did give you the EXACT criteria, and I also told you what language I used. I apriciate you responding to me, but am I that crappy at spelling out things in detail, or did you just not read it thru carefull enuff ?

I disagree that the current solution is the best they can do. Live, what happens in hand 10976 effects 10977, for the simple fact that no clean deck is used, the dead deck from the previous hand is the new starting point, and its NEVER a clean deck. The specific fact that a new deck is used EVERY hand is why only 1 shuffle ISN’T good enuff…

There is no algorythm used, unless you consider the Code that determines what X=RND(5) is. Beyond that I have shown, no algorythm is used… My example does the exact thing, as described by Shakeraise, I used NO algorythm… There is NO “RPP Algorythm” , but there maybee an algorythm inside the C++ / JavaScript … programming language…

Now looking @ a possibily tree… for every step you take there are 20 possibilities, So starting off you only have 20 different outcomes, but after step 2 there are 20x20 or 400 different outcomes you could have chosen… the 3rd step means 20x20x20 or 8000 possible outcomes… what I am saying is 8000 possibilities is better than 20 possibilities… So again, no its not the “best they can do”.

I’m still not saying its rigg’d, I have said this from DAY 1, I am trying to show the opposite, thats it is fair, but the implementation leaves alot to be desired of.

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Jesus H. Christ in a chicken basket!

Will you, live ( bar, casino, homegame ), allow every hand… for the dealer to un-seal a new deck… Not do a wash… shuffle them once… no cut … then deal… and accept the results.

OK: What does SHUFFLE THEM ONCE mean!!?? A riffle shuffle? A cut? A good shuffle? What does it mean? I have given you my answer based on the various meanings that this term could have.

I know of the existence of BASIC. I have not heard of anyone using it for anything in the last couple of decades though.

I have no idea what you mean by “the possibility tree” or what powers of 20 are growing with some number of steps. If you mean the number of possible deck arrangements then the number of deck arrangements from riffle shuffling does grow with each iteration, but since the number of possible deck arrangements form RPP shuffling is already 52! it cannot get any bigger because that is the total number of permutations of a deck.

The algorithm does exist. It is very simple and has been written out explicitly several times in this thread. I will do it one more time:

-Take the deck in order.
-for i from 0 to 51:

  • use the Mersenne Twister to generate a random number u
  • place the ceil(u*52-i)th card in the next spot in a new deck.

-deal.

That is the algorithm.

Certain stochastic processes reach equilibrium in a single iteration. An example of this is cutting the cards. Cutting the cards once (at a uniformly randomly chosen height) will lead to one of 52 different orders, each with equal probability. Cutting the cards 40 times does not improve on this in any way. You still have the same probability for the same orders.

Flipping a fair coin is another example. If you flip a fair coin once, you get one of 2 possible outcomes, each with equal probability. You can flip the coin again, and decide that if the result is heads you will keep the first flip and if it is tails you will reverse it, but the second flip does not help at all. You have the same probability for the same results.

Shuffling by selecting a random card at each step is the same. Doing it once will lead to one of 52! possible orders, each with equal probability. Doing it another 40 times does not improve on this: The system is in stochastic equilibrium.

If you wish to emulate physical shuffles that is fine, but in that case you should be emulating riffle shuffles, splitting the cards into two piles halfway up and randomly picking a few from each pile to interweave, rinse wash and repeat about 7 times. That will not get you a result that is as uniform as the RPP algorithm will, but maybe that is your ideal.

My patience is wearing thin.

Your patience, what about mine … If you have been reading this whole thread… when I say " a normal shuffle " DUHHHHHHH , its a rifle shuffle… Unless you can say with a straight face you have seen a live table ( in a bar, casino, or @ a homegame ), shuffle in the manner you describe with a D&D 52 sided die… Ohhh , you haven’t… Duhhhh, so when I say Live & shuffle… its a rifle shuffle.

My dad taught me programming before I took classes, he taught me Basic 1st… I can say I know … Basic, Cobol, Pascal, HTML, Java, Javascript, VisualBasic… some Assembler, machine language, C++ … and no C#. I used BASIC, because it is the easiest to show, and it has line numbers to follow along… newer languages have no line numbers.

As in life, every decision we make, changes the path we are on… every decision thus effects every other decision’s path… in the Multiverse theory, all paths are just a different “reality”… So when I talk about a possibility tree, from the starting point there is only 20 possible paths, but after I have taken 3 steps… there are 8000 possible paths FROM THE ORIGINAL STARTING POINT… so if 1 of “replay’s shuffles” gives you 1m possibilities, then doing it 3 times… gives you 1million million million possible outcomes… that is far more “random” than doing it just once. BECAUSE its a random of a random of a random

probability =/= possibility =/= permutation =/= combination…

Spivak, I have a working Video poker machine in my house… I did 100% of the programming ( from scratch ), and I did sucessfully randomize the cards using a rifle shuffle.

Now Spivak, do I know everything about everything… HELL NO … but when someone says 2+2=7, thats a battle I’ll take, cause I know 2+2=4, so I really do pick my battles… Hell even in this thread I just might learn something, it is possible… But if you are trying to tell me 3 of my teachers were wrong… thats a battle I’ll take… they were not wrong, nor do you know exactly what I was taught. ( nor do I know everything you know/have been taught )

Yes @ a certain point, more “randomness” isn’t possible… but when you start from the same starting point, with a fix’d # of possibilities… there really is only “so much randomness” that can occur … If all you said was … using the deck from hand 123 as a starting point to shuffle from for hand 124… I just “might” say thats enuff, even if you use Replay’s “shuffle”… but when Every hand starts from a “new deck”, then no its NOT enuff …

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No “DUH” about riffle shuffles precisely because it negates the whole point of the conversation. Riffle shuffles are not good unless you do a lot of them. This is not true for all shuffles. There are many other forms of shuffles I have seen humans do live as well. I have seen people throw cards on the ground then pick them up; I have seen them deal them into several neat piles and then stack them up; I have seen them cut the deck into many small piles and change the order of the piles, etc. All of these will have different stochastic behavior. Some of them are much better than others. Perhaps riffle shuffles are the ironclad norm at casinos or something. I have never been to a casino in my life, so I couldn’t say.

Multiverse theory and life choices are pretty far off topic. I still don’t know why your tree branches off in 20 directions. The only tree that makes any sense for branching goes in 52! directions.

Anyways, the point seems to be about branching paths, but the issue is that the path that the cards took to get to their configuration is irrelevant, the only thing that matters is their final position. You will get the 4 of hearts -or not- based on where the 4 of hearts is after the shuffling is completed, regardless of what route the 4 of hearts might have taken to get there.

Let’s go back to flipping a coin. Assume you have a fair coin. If you flip this coin, you will get heads or tails with a 1/2 probability each. Now, you can flip the coin again and decide that you will leave the same situation you had after the first flip if you get tails, and you will change it if you get heads. This will give you either heads or tails, each with a (1/2)(1/2)+(1/2)(1/2)=1/2 probability each, which you might notice is exactly the same as before. You can keep going on and on like this if you like, swapping your result each time you see heads. Your result will change, but the probability of heads and tails will always be exactly 1/2. The number of possible paths you took, swapping heads and tails at different moments, will grow like crazy, but the probability of each outcome does not change at all.

If, on the other hand, you have an unfair or “loaded” coin, say with a 1/3 chance of landing heads and 2/3 chance of landing tails, then flipping the coin once will give you a higher chance of tails, however, if you flip a second time you will have heads with a (1/3)(1/3)+(2/3)(2/3)=5/9 probability, and tails with a (1/3)(2/3)+(2/3)(1/3)=4/9 probability. You will notice this is closer to even. A third toss will get you to 14/27 and 15/27. If you repeat this over and over again, changing your result each time you get heads, you will get closer and closer to uniformity. If you do this ad infinitum you will converge to the uniform distribution. *

To sum this up, if your initial flip is “good enough”, flipping over and over again does not help at all, however if your initial flip is bad, then repeated flipping improves the result. Of note, with imperfect initial flipping, you will never get to exact fairness, only approximate it better and better.

Riffle shuffling behaves like the loaded coin: Repeating it improves the randomness.

If you have some machine which truly spits out uniformly random numbers in (0,1) then the RPP algorithm will behave like the fair coin. It jumps directly to fairness. Repeating it makes no difference at all.

The only question is whether the MT is a machine which truly spits out uniformly random numbers in (0,1). The answer is no. The MT is deterministic, and if given the same seed it will spit out the same result. If not given the same seed, however, it behaves so closely to uniform randomness that the present state of science has no idea how to tell the difference, even if given runs of hundreds of millions of numbers. The question of whether patterns will emerge with many shuffles of cards is the same as the question of whether patterns will emerge with large datasets in the MT. It has been studied very seriously by very smart people with absurdly large sample sizes, and no patterns were found.

The issue of the seed being the same is not a problem; you just change the seed each time. You will not run out of seeds because the number of possible seeds is a number so mind bogglingly huge that there is no physical phenomenon you could ever compare it to (typically we say “quadrillions of times bigger than the number of atoms in the universe”, but even that is still way too small to give any meaningful reperesentation of such an obscenely large number). Picking a seed is also no big deal. By default your computer will set the seed by using the output from the last time the MT was used. If the MT was never used, it sets the seed using the system clock. This is hardcoded into all modern computers. Older computers (pre 2000) were not as good (In the 80s it was common to have computers start with the same seed each time they booted up, and they also had much weaker RNG).

As an addendum, it is possible to override the seeding behavior of a computer, and it is OK to do this in really dumb ways. For instance, there is no tractable relationship between the number MT gives you with one seed and the one it gives with the seed that comes immediately after (for instance seeds 45926184 and 45926185). They are just as unrelated as if the seeds were not similar.

*By the way this works regardless of how unfair the coin is, so if you have a coin that you don’t trust you can toss it 20 times, swapping every time you get heads, and you will end up with something that is extremely close to the result of a fair toss.

Wow !!! Now I’m going to reread that whole thing again but this time with a thesaurus and a fresh coffee.

Good stuff !!! I think lol…

I wish I knew enough to weigh in on this.
:zipper_mouth_face:

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Computer code, ahhhhhh, help me please lol.

I put in a call for a translator

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Thanks !!!

I do believe we can agree that in a live situation, nobody uses a clean deck for every hand. Not only is it costly, but the time wasted inspecting the deck and washing it reduces the number of hands played, which affects the rake.

That is not the issue here. It’s finding a way to establish trust with the RNG. In a live game, we see the deal and we see the mix. Nobody would allow a dealer to remove the cards from the table and do his shuffle out of our sight. That would cause mistrust and even if the dealer was honest, there would be an appearance of impropriety because the cards left everyone’s line of sight.

Online poker will always have a problem with trust since nobody sees the shuffle. The issue of a clean deck each time isn’t an issue if there is some means of establishing a random mix. Having the cards arranged from clean to pre shuffle via a RNG system is similar to a wash. Shuffling can be either quick or elaborate since the computer does all this in a fraction of a second.

Despite that and any released information from the site regarding its randomness, there will be doubters. People will always remember the various online cheating scandals and the rumored existence of revelation / deck manipulation software. They will wonder about the site where they play and its honesty.

It is why I believe it is always in the site’s best interest to provide players with the tools to verify their results with the know mathematics of the game. It is why I would return to my former poker site if Americans were ever allowed back. They give me the tools to confirm that math. If this site went to cheque play, I would run for the hills without those tools.

Hi again. I did not expect to come to a conclusion this soon. Usually I would expect to look at thousands of hands before being able to say anything, but I have been taking notes while playing, and I am about ready to say that formal testing is not necessary:

I picked the lowest stakes hold’em tables I could, full of calling stations. I took note of every single time 3 to a flush or 4 to a flush were on board, and the number of players who showed a flush. I included my own hand in this count every time, even if I had folded. Several players even showed mucked hands. I did this for 5 different play sessions over 3 days, totalling about 5 hours worth of poker, which comes out to about 400 hands.

In this time, I saw a flush hit for more than one player exactly twice. Both times there were 4 to a flush on the board. I don’t think I have to do any more math or collect any further data: The number of people who all have flushes at once is not abnormally large. If anything I was surprised by how small it was. I did not work out the math about how small it should be, but about 400 hands and not even one time with 3 to a flush? Really?

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Using 1 big quote to save space. ( multiples in 1 )

I used 20 not 52 for the same reason most ppl don’t know or associate 65,535 with 64k, I used numbers easily distinguished by most ppl ( even numbers )

So even a MT isn’t perfect, awesome !

A lady doen’t tell her actual age , ever… but yes when I was like 8, it was before 2000, and ppl still own’d computers ( like my dad ) from the … lmao, 80’s.

What I guess still evades you is the fact that most ppl learn poker live… they watch the cards go from hand to hand… 1 hand does effect the next, even if only slightly. I was trying to show then, that most ppl would not accept even by your standards " a wash of a clean deck " every hand they played, even if YES you are right that is the most simmilar description of what replay does… moreover, since the linchpin of any MT is the seed number, by using the deck from the last hand ( exactly how its built, with folded/burn cards, then the middle cards, finally the unused cards on top) as the deck to pull cards from… you basically are adding in randomness ( thru human intervention ) every single hand.

I understand you saying, @ a certain point, there is only the abstract “randomness” but in a game where… the more ways you can show transparancy and emulate the “real deal”, no pun intended, the less ppl will have to question the validity of the game.

As I suggested… the “good” in good/better best, would be simply shuffle’n the same way its done now, just 3-6 times each hand… I would also except using the deck from the previous hand, not a clean deck, and doing 1 shuffle the way it is not, but that takes much more programming … I would consider this part of the “better” solution, but not all of it …

You would be shocked prolly, by me admitting if I do the coin toss 100 times, I will always start with heads up before flipping, so you will say that means I agree with you… No, I would so that becuse on any coin there are ridges and reliefs that can interact with your finger differently, as cards do not have this problem, then it is not necessary to account for it…

I want to try and burry the hatchet so to speak, Spivak… because I have enjoyed discussing this with you on the level we have done so… and may still do in the future…

Yes, the current way is not rigg’d, and may be kinda ok… Yes, unknown to me a 2017 computer might do a better job than one from pre-2000 … but adding a couple simple layers of randomness, especially by human input, helps the masses trust it more, but it can’t be less random… and it more approximates what the human psyche expects, after playing live… therefore subliminally reinforces its on the level, even if its not… and no I don’t want replay to lie to me by showing me something that doesn’t actually happen…lolol.

But you cannot say this … if I am 1st to fold live on a 9 person table, that where my cards are when the dealer reshuffles for the next hand, didn’t have a direct effect on where they ended up that next hand.

(edit) - and even Pi … a non-repeating number, still has “general” patterns “not exact” , but when picking from a deck… “general” patterns still can show thru …

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You are doing trials and doing the math… awesome…

Add this 1 to watch… the % that the river card, causes a bad beat ( beats the hand ahead before the river )… just that only, over say 1000 or 2000 hands… I would be curious. ( no other criteria )

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Greetings Mr. Spivak,

I’m so happy you came to your conclusions so quickly Mr,S, with such a small & narrow sampling of played hands too. I’ve known many players who were never able to grasps any of these basic poker concepts their whole lives. They live in perpetual poker purgatory. Some are able to grind out a living over time, but every time any of them hit a bumpy patch, God forbid several days or weeks in a row for these hapless players.That’s all anyone would hear about within an ears distance for weeks on end. As such, they feel it’s some kind of plot and they’re absolutely certain of it and it’s been used on them before, several times. So it has to be true. The poor soles can’t find their way out…Is that another reference to “Dante’s Inferno” ? ? ? It’s the same here for a few unfortunate soles…OMG How can there be that many sets against me, or someone called an all-in bluff with King Jack high to win the pot, “He should have never made a stupid play like that”… Did you win ? ? What were your cards that a stupid idiot like that could beat you with ? ? ?

I have an article posted about the early historical hysteria that has always surrounded and been associated with eclipses. This was the masses of entire civilizations that followed these beliefs for centuries. It’s also pretty incredible in this modern day and age of computers, people still don’t trust them and think of them as evil doers or someone is perched up somewhere waiting for the precise moment to disconnect you and you’re out of a major pot…Then the mystic fabled witch of straights and flushes… That’s some significant programming to make that happen as far as I know…

You have to ask yourself the WHY ? ? ? Why go through all that effort and expense ? ? ?
Absolutely no one has ever provided any real facts, or can give one sane logical reason to justify any of this kind of investment into the evil empire’s equipment, or pinpoint any of that underhanded behavior from Replay.Poker… If you’re new here and you’ve been exposed to some of this paranoia chatter on the forum or the chat on the games, just ask them if they’ve had a chance to read the article posted about eclipses ?

So of course these lost sole aren’t ready yet for any kind of enlightenment.They can only focus their own thoughts and that hamster cage located on their top floor that gets to spinning and humming real good for a few days or weeks just over that one hand…
Here’s a little heads up from the casino side … People who tend to be this way and have a difficult time moving on from a suspected incident… Until the next calamity of poker circumstances happens. Then that one takes it’s place.

It sure is a nice feeling to know you just supplied your own next piece to your poker puzzle… and peace of mind… To know you’ve come across the actual answers and solutions to all the suspicions and doubts, with your own tests no less ! ! You can relax now, enjoy playing poker and work on your game a little bit if you like, or maybe now have some extra time for a few more poker buddies. You’d be surprised at the arsenal of weapons, tools, & strategies you can have with right group of poker buddies…

.

WOW!

2 things there:

spivak, thanks for your reply, although I was clearly talking about Omaha games, and you went ahead and tested the theory on Hold’em.

Rail-Bird, it looks like we’re narrow-minded cave people stuck in our own cages, compared to the level of intelligence, brightness and enlightenment you have managed to reach. Thanks for belittling everyone who doesn’t agree with you. That shows a lot of maturity and a very open mind. I have no idea how you became a player rep, when you don’t represent anything that other players think or say, but merely your own judgmental concepts about poor SOULS (not soles by the way, which you repeated several times throughout your message).
I won’t say more because I don’t want to cross the line of self-respect like you did in your post. I’ll just say thanks and good luck with your highly enlightened soul (again, not sole).

On a more general note, everybody has every right to question anything and everything. Seeking answers to questions, no matter how silly these questions may sound to others, should never be regarded as a reason to look down on anyone. I personally have 10 times more respect for someone who asks a question about something they have doubts about, looking for answers and proof, than I do for someone who pretends to know it all, doesn’t leave any room for the benefit of the doubt, and talks down to others for questioning what he/she considers to be facts.

What I have learnt from spivak in this thread is that it actually IS possible for the algorithm to be made in a way that creates rare and amazing hands more than usual ones, and that it IS possible for it to create many unrealistic wins for many players on the same hand. He wasn’t able to prove it on this site, but he also didn’t prove it wrong. He came to his own conclusion based on statistics he could manage to study. So both theories are still not proven, and the only thing clear and sure is that whatever hamsters in their cages are accusing the online poker sites of CAN be done and is not totally imagined.

Reply 1:

I don’t think there was ever any hatchet to bury! I actually like you. If we ever happen to meet face to face I will probably offer to buy you a beer :slight_smile:

I didn’t say it branched into a tree with 52 branches, I said it branched into a tree with 52! (fifty two factorial) branches. 52! is MUCH bigger than 52.

Anwyay, back on topic: You think that repeated shuffling would change the way the RNG affects players psychologically, but to be clear: 99.9% of the players on RPP have no idea how the RNG behaves, and would continue to have no idea if they changed it to the method you describe. That still doesn’t stop about half of them (maybe more) from complaining about it. Your proposed improvement would not really stop any of the complainers. The main issue is the one that was mentioned by CairnDestop: They don’t (and can’t ever) watch the shuffle physically happen, so they will just assume you are lying when you tell them what you do (or claim that it is the wrong thing to do, whether or not they have the slightest idea).

This notion of “more random” or “less random” is not one that I subscribe to as a professional statistician. I think of randomness in terms of probability distributions, and I would prefer to call the randomness more or less uniform (as in, assigning closer to equal probability to every possible outcome; in most cases greater uniformity means something is harder to predict, which is what most people intuitively think of as “more random”). The thing is that sometimes our intuition about what makes something more or less random is not quite in line with what creates greater uniformity. We think “a larger number of random decisions=more randomness”, but instead of making more decisions, you can often achieve greater uniformity simply by making the right random decisions.

Seeds are not really the linchpin of RNGs. Yeah, if I have your seed I can reproduce your RNG exactly, but if I don’t have your seed there is no way I could ever figure out what it is. If the seed is kept secret then you are fine.

Keeping the seed secret requires no trickery or security, by the way. If an employee were to get their hands on the seed and try to sell it to the highest bidder, that still is no big deal: Even if someone were to find RPP’s seed at a certain time, they would still have to know exactly how many calls to the RNG RPP had made since then (and make the same calls oneself) to be able to predict hands; that would require keeping track of exactly how many hands have been played accross all tables consistently for as long as you hope to predict anything (assuming that shuffling cards is the only thing RPP ever generates random numbers for, which is unlikely. They probably make other calls which are harder still to keep track of.) also, assuming someone actually goes to the trouble of doing that, they can be easily thwarted simply by changing the seed manually once.

Reply 2:

Probability of of river cards that cause a bad beat huh? . . . need to define “bad beat” in a precise way. Also, as with the “number of flushes” situation that the previous poster talked about, this depends on multiple players hands at once. I can’t see them all, and the ones that I can see depend on player behavior, which is a confounding variable that is impossible to control.

It is theoretically possible to design a controlled experiment to solve this: 6 people agree to take over all seats on a 1/2 blind 6 person table, always limp, always check through, never muck, and record their hands. This would require several people to be interested enough to do it, and it also might be against site rules, so this probably will never happen.

I would be really surprised if it was different from one game to the other. I didn’t test Omaha games because that means I would have to

a) Learn the rules to Omaha
b) Figure out how to calculate odds in accordance with those rules
c) Play the game a lot, doing the mental gymnastics to try to play well in a game I am not familiar with while also keeping my head screwed on tightly enough to remember to record the relevant information.

a) and b) are probably not so bad, but c) sounded like a nightmare. I figured “still RPP, still same basic phenomenon . . . should be good enough”.

Apparently I was wrong. I will do some soul searching and maybe one day I will convince myself to try this out. Don’t hold your breath though.

Edit in reply to your own edit: “both theories are still not proven” . . . yeah, that’s how science works. Nobody ever proves anything. You just poke and prod at it a lot, and try to figure out what the most reasonable explanation for what you are seeing is. This is particularly true if you are trying to prove a negative, such as “there has been no meddling”. There are infinitely many kinds of possible meddling, and each one requires a different investigation, so it is completely impossible to ever even find good evidence that it does not exist.

I am, however, convinced that the most reasonable explanation for everything I have seen is that the shuffling algorithm for RPP is fair.

Greetings Mr.C,
Have you had a chance to enjoy one of my other posts yet ? The one about eclipses and the different cultures and civilizations who were terrified by them for thousands of years ? ? ? ( It’s under “General Poker Discussions” )
That specific post / writing, as historically factual and accurate as it is, it’s one of my favorite, fun lessons / stories and is a great example right out of the history of mankind, and about how extreme people can get as a group with unchecked fears and insecurities of the unknown. Eventually people learned to adjust and adapt to the eclipses by facing their fears with knowledge and education.
So far,at this point, I’ve had a few comments from some others, and it’s all been positive I’m afraid ( except yours, sorry Mr. C) with some sporadic personal notes encouraging me to keep writing. I think it might actual be the educational twist with some good old fashion humor mixed in. Most of the great managers and CEO’s know this is pretty much foolproof if you are educating and training staff.
I’m sorry if you misunderstood my sometimes dry humor Mr.C. The comments may have been a little attention grabbing, but were certainly not directed to anyone personally. Then there are all the fairly new and sometimes beginning players that don’t always get to hear that the sky might not be falling after all. With my background in all phases of casino operations for many, many decades, I’m hoping for some,it might be a common sense no brainier… If the facts happen to be given by an experienced, independent, trusted source.
If you’d still like to have a more detailed account of my career, beyond telling you I have 42 years in the casino business. Most of which was in management positions. Then with you fairly new here as well, I welcome any inquiries you might have. In fact if you’ll send a friend request, we can start fairly soon communicating about some things using a more private avenue like the messaging feature…
Rail-Bird :sunglasses:

Greetings back,

First, please note that it’s Miss C, not Mr C. You can call me Maya though, I’m humble enough to get past the title calling.

I have read your post about eclipses before, and I found it to be a nice read. Unlike your previous comment here which I found to be more rude and patronizing than humorous and attention grabbing. Whether directed at me personally or not, calling others “lost souls” and “hamsters in cage” because of their different opinions is not exactly funny and inspiring. With all due respect to your vast experience in your field, specifically in management, you are not training staff here, you are talking to customers. I am sure you know the difference. You can be hard on your staff as much as you want, but you can’t talk down to your customers no matter how irrational they sound to you. And you can certainly not tell them it was dark humor if they complain about it afterwards.

But anyway, back to my initial post, I have not accused the site of rigging anything, I only had an observation about recurring events, which never actually hurt me in any way or made me lose more that win, but are just occurring a lot, and I was asking about the possibility of that being pre-programmed. Believe me I have played long games where all hands were dull and boring and no big pots were won for hours, and that made me really bored. So I don’t think it’s wrong in any way if this or any other online poker site creates algorithms that produce more great hands than regular ones. It keeps the game fun and keeps the players coming. So there’s nothing wrong with it, and nothing wrong with just asking if that’s the case or not. I might be fairly new here, but I’m not new to poker, and definitely not new to online poker for that matter (which is pretty different as you already know), and while I’m never stuck on the reason why I might have lost any specific hand and any specific time, I do have some observations even when I’m winning, and I am curious enough to try to confirm or deny them when possible.

Thanks
Maya

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