@BRICK52 I appreciate the feedback. I’ve also heard quite a bit from @DogsOfWar as well. I’ve forwarded some of these concerns as well as some suggestions for how the site could be improved to facilitate our needs better to Replay for consideration.
In the short term, I do not expect anything to come out of that, but they do seem to be interested in supporting the interest in heads-up play that we’ve demonstrated. So that’s a good thing. But it doesn’t do anything for us in the now-term.
I knew from the beginning that the success or failure of this experiment would hinge in large part on the individual participants. Each game is an discreet event in a series, which I am tracking in order to link them together to create the tournament. That is an entirely manual operation on my end, and there’s nothing in the way of site features that facilitate my doing this.
In a normal Replay private league, games are scheduled, and if league members can play at the scheduled time and want to, they can and do. If a player can’t make it to a game, they don’t, and the game is held anyway, and it’s not a problem.
In a HU game, since there’s only two players, both players must be at their game in order for it to happen at all. Players need to agree to a time to play, and keep to that time and be punctual, in order for it to happen.
There are many pitfalls that go along with this, most of which I foresaw, and tried to come up with solutions for. That said, it still requires the effort of all participants in order for it to work.
Everyone needs to read and respond to their Replay messages, and quickly.
Players who do not respond to messages in their inbox within, say, 24 hours, are going to make it hard to communicate with them. Some of us are excellent at responding to messages quickly, others not so much. This is the most important factor, in my opinion, that will influence the success/failure of the tournament. Unless everyone has established a Friend connection with everyone else in the tournament, and unless everyone reads and responds to messages in a timely fashion, the tournament doesn’t function.
Scheduling
Everyone has their own schedule when they are available and not available.
Some players may have schedules that are completely incompatible with another player’s schedule. There’s not much I can do about that, if two people can’t get together to play, their games don’t happen.
To account for this, I provided a week-long window of opportunity for players to figure out a time when they can play, and if they don’t play, it’s too bad, but it’s fine, the tournament moves on to the next round. I also requested that everyone provide me with their times during the typical week when they prefer to play, and the times they are unavailable to play. My hope was that with this information posted on the Player’s Tab of the record book, it would help everyone figure out times when they are available to play.
To date, however, I’ve only received availability information from about half of you. And many of you, attempting to be flexible and accommodating, provided very vague answers. Unfortunately if you are available 24/7 to play poker, picking a time to meet someone for a game isn’t any easier. My hope was that by having this information, in many cases there would be a time when any two opponents would be able to play against each other, and it would be a relatively narrow window of a few hours, which would make it relatively easy for players to agree on that time.
I suggest scheduling your games with your opponent by looking up their Availability on the Players tab, and then messaging your opponent to say “Hey. I’m your opponent this week. I see you’re available a hh:mm on XXXXday. Let’s play then, is the standard 10k stakes agreeable?” and then they should reply yes, or suggest an alternative time.
Very quickly you should be able to come to an agreed time, unless your schedules are just terribly mis-aligned and it’s not possible.
Time Zones
Players living in different time zones will have a harder time coordinating and scheduling. Just translating time from Zone A to Zone B can be error prone, so I found the World Clock Meeting Planner and shared it with everyone to help them correctly get the time of their tournament in their local time zone.
Assigned times
I have thought about it, and I find that if I assign a specific time to two players, it doesn’t seem like it would work well, either.
I don’t know Player A’s or Player B’s schedule, and if I pick a time and tell them both to play it, the most likely result is that one or both players don’t even read the message until it’s too late, or that people will complain that I picked a time that wasn’t good for them, and then they end up either not playing the game, or scheduling their own time to play anyway.
What I can do is look at the two matched player’s availability, see when they prefer to play, and if those times line up, suggest a mutually preferred time. I don’t see why two players can’t do this for themselves though. You just need to care enough to want to do it.
Stakes
The suggested a standard stakes level is 10k per game.
Players may optionally play at different stakes, if they and their opponent both agree to it.
I picked 10k for a number of reasons:
- For a first time run of an experimental new league, I didn’t want it to be at high stakes; I wanted the tournament to be accessible to players with moderate bankrolls of 1-2M chips or so; we’re playing 3 games against each player in the tournament, and it adds up pretty quickly, especially if you’re not winning chips.
- I didn’t want to price it so low that everyone would complain that it wasn’t worth their time to play for such small stakes.
- Starting stack size varies for HU SNG tables, but it is reasonable for 10k buy-in (2500 starting at 15/30). You can get deeper stacks at 50k and 100k, or shorter stacks at lower buy-ins. Otherwise the games are basically the same.
- Since the tournament doesn’t care about chips, only wins, it doesn’t matter what stakes you play, as long as you have the bankroll to play 3 games at those stakes, against as many opponents who want to play against you at those stakes.
- If you need help deciding, it’s 10K.
- If you have a specific stakes level that you prefer to play at, and your opponent agrees, it’s that stakes level. If two players have differing ideas, it’s the lower of the two.
Table reservations and getting smoothly underway.
This isn’t as easy as it could be, either.
Our only option for playing HU SNG is at public tables, where if you aren’t quick, can fill up with a random third person sitting at the table. Once two seats are filled, the game is locked and starts immediately.
As a way to avoid this problem, I suggested using the lobby chat to announce yourself so you both know you’re at the right lobby, and can then get started immediately. I didn’t anticipate that the lobby chat would not update reliably; that’s something that we discovered recently. I don’t have great solutions for this problem, either, but I was able to coordinate with my opponents and we didn’t have too much trouble.
It’s not ideal, but I don’t see much that can be done about it. But clearly, messaging back and forth with Replay messages to schedule the game well ahead of time, and then being punctual, and opening up the right lobby and then saying something in the chat to announce you’re there, then seating once you’re both there, is workable, albeit not completely foolproof.
Again, though, it goes back to players being responsive to communications, and the reliability of the chat and messaging system.