After giving this thought, I am gonna take a stab at this one.
Without reinventing the wheel, or creating some super statistics nightmare… I came up with the following criteria to base a ranking on, and by the actual formulas it becomes “weighted”. How aggresive is a player, hand win %, how much his “won” bankroll is, and Profit %. ( SnG/MTT only - win % & cash % ).
I believe players could be ranked ( Overall, Yearly, Monthly, Weekly … as well as Ring, SnG, MTT ). I think when you click on a player at a table, more info can be shown and would include 4 ranks… Overall ( Bank Rank, Ring Rank, SnG Rank, MTT Rank )
1: (SnG-MTT only) - Win % * 200 ( 0 - 100, and is based on #Wins / #Entered
2: (SnG-MTT only) - Cash % * 40 ( 0 - 100, and is based on #Cashes / #Entered
3: Profit % * 40 ( 0 - 100, and is based on ( boolian ) #profited in / #Entered
4: ( Bankroll - chips bought - daily bonuses ) / 1000
5: ( HW% + FW% ) / 2 * 200 … (hands won / hands played) (flops seen / of these hands won)
6: Aggressiveness factor : ( A-pts / hands played ) * 1000
… A pts accumulated for raising (1) and all-ins (5) as described in the following 4 formulas.
… Pre flop - Raise - ( 1 )( 1 - ( 1 / ( Bet size / BigBlind ) ) - .1 )(1.3)
… Pre flop - All–In - ( 5 )( 1 - ( 1 / ( Bet size / BigBlind ) ) - .1 )(1.3)
… Post flop - Raise - ( 1 )( 1 - ( 1 / ( Bet size / BigBlind ) ) - .1 )
… Post flop - All–In - ( 5 )( 1 - ( 1 / ( Bet size / BigBlind ) ) - .1 )
A sample MTT players’ calcs might go like this :
500+1500+1250+5000+4000+2500 = 14,750
Now, of all of these, only #6 is a new calc, the rest are all things I can go see right now. Where shown, a % needs to be between 0-100. Not sure if #6 can be retroactively calc’d but the rest certainly could. So the agression modifier would be accum after implemented.
I am eager to hear what criteria other people think are important, and thier opinion of this formula.