Guess the Hand #4

I promise this one is not as silly obscure as before:

The Hand

Closest to the pin gets 1 brownie point! :cookie:

This is interesting.
Hero should have many leads from the SB of J53cc. That range contain a lot 5x plus club draws.
The turn check indicates some value but you probably thought that after a villain turn bet, your hand wasn’t going to at showdown if the river was a brick. I think that you had either had 76cc that thought the pair of sixes wasn’t good enough or 66 with a club for value. I think I lean to 76cc.

P.S. Solver says that 66 with a club aren’t a 100% jam because it blocks calls from A6cc and K6cc. It also says that 76cc isn’t a jam because it blocks auto folds when the villain had the 7 of clubs

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+1 brownie point for @Mattyp214 :cookie:

I had 6d6h.

Don’t have notes on Villain but after he calls the turn c/r I just give him a ton of Jx decent kicker. Decided to go for it on the river and try to rep missed clubs. For sure would be ideal to have the 6c so that Villain is less likely to hold missed clubs themselves, but eh, I had already been making a lot more big bets than the rest of the players at my table. Figured I could leverage that image.

Also tbqh I wasn’t sure how else to get the money in and I really didn’t want to miss value if he did have a nonbelieving top pair kinda hand.

Sadly I think most Replay regs vastly underestimate how many river bluffs hero can have on this runout.

They make a lot of sense. I think I would have play a check-call on the flop and they play the turn the same as you and the river, either bet half to 60% to target a jack or a flush draw that river a king or just jam.

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I don’t remember why I chose to donk this flop. It’s definitely usually a check-call; maybe I just had a feeling villain was going to be overtight. The J is probably the least scary face card we can see on the flop as I think he has more AK/AQ/KQ type hands than AJ/KJ/QJ/JT(s)—assuming of course that he doesn’t just have an overpair. So I was trying to be a nuisance to his smaller pairs and unpaired broadway holdings, I guess.

It did end up creating a nice dynamic for the turn with the stop-and-go c/r, so that’s a bonus.